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In some programming languages, function overloading or method overloading is the ability to create multiple functions of the same name with different implementations. Calls to an overloaded function will run a specific implementation of that function appropriate to the context of the call, allowing one function call to perform different tasks ...
Ad hoc polymorphism is a dispatch mechanism: control moving through one named function is dispatched to various other functions without having to specify the exact function being called. Overloading allows multiple functions taking different types to be defined with the same name; the compiler or interpreter automatically ensures that the right ...
In object-oriented programming, a covariant return type of a method is one that can be replaced by a "narrower" (derived) type when the method is overridden in a subclass. A notable language in which this is a fairly common paradigm is C++. C# supports return type covariance as of version 9.0. [1]
Illustration. Method overriding, in object-oriented programming, is a language feature that allows a subclass or child class to provide a specific implementation of a method that is already provided by one of its superclasses or parent classes.
The C++ examples in this section demonstrate the principle of using composition and interfaces to achieve code reuse and polymorphism. Due to the C++ language not having a dedicated keyword to declare interfaces, the following C++ example uses inheritance from a pure abstract base class.
Method overriding and overloading are two of the most significant ways that a method differs from a conventional procedure or function call. Overriding refers to a subclass redefining the implementation of a method of its superclass. For example, findArea may be a method defined on a shape class, [2] triangle, etc. would each define the ...
Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. [1]
late binding, because virtual function calls are not bound until the time of invocation; single dispatch (i.e., single-argument polymorphism), because virtual function calls are bound simply by looking through the vtable provided by the first argument (the this object), so the runtime types of the other arguments are completely irrelevant.