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The script at Module:LuaCall has been written to accept any set of named parameters somename=value, for each one storing the string value in the variable with the name somename, and then allowing you to use these variables as parameters for any function available in Lua. The script then returns only the first value returned by the function (Lua ...
In Lua, "table" is a fundamental type that can be used either as an array (numerical index, fast) or as an associative array. The keys and values can be of any type, except nil. The following focuses on non-numerical indexes. A table literal is written as { value, key = value, [index] = value, ["non id string"] = value }. For example:
Scribunto Lua reference manual; Programming in Lua; Introduction to Lua patterns; About regex. Lua "patterns" are based on Regex (Patterns are a reduced set of regex). Help:Lua metamodules: Lua in Wikipedia has several meta-modules available that can make core functions easily available.
When the constructor is called, torch initializes and sets a Lua table with the user-defined metatable, which makes the table an object. Objects created with the torch factory can also be serialized, as long as they do not contain references to objects that cannot be serialized, such as Lua coroutines, and Lua userdata.
The C API also provides some special tables, located at various "pseudo-indices" in the Lua stack. At LUA_GLOBALSINDEX prior to Lua 5.2 [21] is the globals table, _G from within Lua, which is the main namespace. There is also a registry located at LUA_REGISTRYINDEX where C programs can store Lua values for later retrieval.
In computer science, a lookup table (LUT) is an array that replaces runtime computation with a simpler array indexing operation, in a process termed as direct addressing.The savings in processing time can be significant, because retrieving a value from memory is often faster than carrying out an "expensive" computation or input/output operation. [1]
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-- Also returns the value index and a reason when failing. function ValueMatcher. matches (value, matchedValues) return matchValues (value, matchedValues) end--- Matches any value. ValueMatcher. any = createMatcher (function (value) return true end)--- Matches any value but nil.