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A console is a command line interface where the personal computer game's settings and variables can be edited while the game is running. Consoles also usually display a log of warnings, errors, and other messages produced during the program's execution. Typically it can be toggled on or off and appears over the normal game view.
Additionally, some spawn implementations only allow the user to join games hosted by the installer's cd-key. There are several purposes for a spawn installation, including but not limited to creating added value by allowing the owner of the game to experience the multiplayer mode with friends and demonstrating the game to more potential buyers.
DarkOrbit uses two types of currencies: Credits and Uridium.Uridium, common abbreviated "Uri", is more valuable and harder to obtain. Some types of equipment and ammunition can be purchased using credits, however the most valuable or "Elite" items can only be bought with uridium; the term "Full-Elite" refers to players who have fully equipped their ship with Elite items. [3]
A warp, also known as a portal or teleporter, is an element in video game design that allows a player character instant travel between two locations or levels. A specific area that allows such travel is referred to as a warp zone .
Since the game does not take full control of the output device, it confers benefits such as seamless task switching and automatic vertical synchronization. boss An opponent non-player character in a video game that is typically much more difficult to defeat compared to normal enemies, often at the end of a level or a game. bot Short for robot.
If portal ends are not on parallel planes, the character passing through is reoriented to be upright with respect to gravity after leaving a portal end. Chell and all other objects in the game that can fit into the portal ends will pass through the portal. However, a portal shot cannot pass through an open portal; it will simply fizzle or ...
Game elements are things that appear within a video game that contribute to the gameplay experience. In most game design frameworks, game elements are categorized into groups to help describe their roles in the games. A game element refers to anything ranging from a player's special ability to the relations between different game mechanics in a ...
The game has two types of single-player gameplay including a strategic map and battle mode. [6] The overworld-like map mode is where the player takes command of several ships. The mode is used to get ships into the battle mode and is essentially a simple turn-based strategy game. Up to four ships can be maneuvered at a time.