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  2. Shared graphics memory - Wikipedia

    en.wikipedia.org/wiki/Shared_graphics_memory

    Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program. An early hybrid system was the Commodore Amiga which could run as a shared memory system, but would load executable code preferentially into non-shared "fast RAM" if it was available.

  3. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Many modern GPUs rely on VRAM. In contrast, a GPU that does not use VRAM, and relies instead on system RAM, is said to have a unified memory architecture, or shared graphics memory. System RAM and VRAM have been segregated due to the bandwidth requirements of GPUs, [2] [3] and to achieve lower latency, since VRAM is physically closer to the GPU ...

  4. Dual-ported video RAM - Wikipedia

    en.wikipedia.org/wiki/Dual-ported_video_RAM

    Dual-ported video RAM (VRAM) is a dual-ported RAM variant of dynamic RAM (DRAM), which was once commonly used to store the Framebuffer in Graphics card, . Dual-ported RAM allows the CPU to read and write data to memory as if it were a conventional DRAM chip, while adding a second port that reads out data.

  5. Shared memory - Wikipedia

    en.wikipedia.org/wiki/Shared_memory

    HSA defines a special case of memory sharing, where the MMU of the CPU and the IOMMU of the GPU have an identical pageable virtual address space.. In computer hardware, shared memory refers to a (typically large) block of random access memory (RAM) that can be accessed by several different central processing units (CPUs) in a multiprocessor computer system.

  6. S3 ViRGE - Wikipedia

    en.wikipedia.org/wiki/S3_ViRGE

    The upgraded ViRGE/DX and ViRGE/GX models did improve 3D rendering performance, [2] but by the time of their introduction they were still unable to distinguish the ViRGE family in an already crowded 3D market. Outside of 3D rendering, ViRGE was a solid performer in familiar tasks as DOS VGA and Microsoft Windows.

  7. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    WDDM drivers allow video memory to be virtualized, [6] and video data to be paged out of video memory into system RAM. In case the video memory available turns out to be insufficient to store all the video data and textures, currently unused data is moved out to system RAM or to the disk. When the swapped out data is needed, it is fetched back.

  8. Segmentation fault - Wikipedia

    en.wikipedia.org/wiki/Segmentation_fault

    Dereferencing any of these variables could cause a segmentation fault: dereferencing the null pointer generally will cause a segfault, while reading from the wild pointer may instead result in random data but no segfault, and reading from the dangling pointer may result in valid data for a while, and then random data as it is overwritten.

  9. Memory leak - Wikipedia

    en.wikipedia.org/wiki/Memory_leak

    If other parts of the program need memory (a part assigned to open and close the door, for example), then no one would be able to enter, and if someone happens to be inside, they will become trapped (assuming the doors cannot be opened manually). The memory leak lasts until the system is reset.