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DreamBox Learning Math teaches students grades K-8 various mathematical subjects, such as addition, subtraction, multiplication, division, fractions, geometry, and algebra. The program utilizes an algorithm to determine if the user is able to understand certain lessons.
A root of degree 2 is called a square root and a root of degree 3, a cube root. Roots of higher degree are referred to by using ordinal numbers, as in fourth root, twentieth root, etc. For example: 2 is a square root of 4, since 2 2 = 4. −2 is also a square root of 4, since (−2) 2 = 4.
Khan Academy is an American non-profit [3] educational organization created in 2006 by Sal Khan. [1] Its goal is to create a set of online tools that help educate students. [4] The organization produces short video lessons. [5] Its website also includes supplementary practice exercises and materials for educators.
A typical sequence of secondary-school (grades 6 to 12) courses in mathematics reads: Pre-Algebra (7th or 8th grade), Algebra I, Geometry, Algebra II, Pre-calculus, and Calculus or Statistics. However, some students enroll in integrated programs [3] while many complete high school without passing Calculus or Statistics.
In Brazil, third grade is the terceiro ano do Ensino Fundamental I, in this case, children begin their first year of elementary school at age 6 or 7 depending on their birthdate. Therefore, the 3rd year of elementary school is typically for students of 8 (96 months)–9 years (108 months) of age.
JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...
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