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  2. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    Binary drivers used in the context of operating systems that are prone to ongoing development and change (such as Linux) create problems for end users and package maintainers. These problems, which affect system stability, security and performance, are the main reason for the independent development of free and open-source drivers.

  3. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    OEM Card, similar to Geforce 210 GeForce 315 February 2010 GT216 486 100 475 1100 1580 48:16:4 512 12.6 DDR3 3.8 7.6 105.6 33 OEM Card, similar to Geforce GT220 GeForce GT 320 GT215 727 144 540 1302 72:24:8 1024 25.3 GDDR3 128 4.32 12.96 187.5 43 OEM Card GeForce GT 330 [55] GT215-301-A3 [56] 550 1350 96:32:8 512 32.00 128 4.40 17.60 257.3 75

  4. Nvidia NVDEC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVDEC

    Nvidia NVDEC (formerly known as NVCUVID [1]) is a feature in its graphics cards that performs video decoding, offloading this compute-intensive task from the CPU. [2] NVDEC is a successor of PureVideo and is available in Kepler and later Nvidia GPUs.

  5. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    The Nvidia NVENC SIP core needs to be supported by the device driver. The driver provides one or more interfaces, (e.g. OpenMAX IL) to NVENC. The NVENC SIP core can be accessed through the proprietary NVENC API, as well as the DXVA and VDPAU [23] APIs. It is bundled with Nvidia's GeForce driver. NVENC is available for Windows and Linux ...

  6. GeForce 4 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_4_series

    The GeForce4 Ti (NV25) was launched in February 2002 [1] and was a revision of the GeForce 3 (NV20). It was very similar to its predecessor; the main differences were higher core and memory clock rates, a revised memory controller (known as Lightspeed Memory Architecture II/LMA II), updated pixel shaders with new instructions for Direct3D 8.0a support, [2] [3] an additional vertex shader (the ...

  7. GeForce - Wikipedia

    en.wikipedia.org/wiki/GeForce

    Later, Nvidia released the GeForce2 MX (NV11), which offered performance similar to the GeForce 256 but at a fraction of the cost. The MX was a compelling value in the low/mid-range market segments and was popular with OEM PC manufacturers and users alike. The GeForce 2 Ultra was the high-end model in this series.

  8. GeForce 3 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_3_series

    The GeForce 3 GPU (NV20) has the same theoretical pixel and texel throughput per clock as the GeForce 2 (NV15). The GeForce 2 Ultra is clocked 25% faster than the original GeForce 3 and 43% faster than the Ti200; this means that in select instances, like Direct3D 7 T&L benchmarks, the GeForce 2 Ultra and sometimes even GTS can outperform the GeForce 3 and Ti200, because the newer GPUs use the ...

  9. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    In computing, CUDA (Compute Unified Device Architecture) is a proprietary [2] parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs.