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  2. Stellaris (video game) - Wikipedia

    en.wikipedia.org/wiki/Stellaris_(video_game)

    Stellaris received "generally favorable" reviews, according to review aggregator Metacritic. [48] A number of reviews emphasized the game's approachable interface and design, along with a highly immersive and almost RPG-like early game heavily influenced by the player's species design decisions, and also the novelty of the end-game crisis events.

  3. Paradox Development Studio - Wikipedia

    en.wikipedia.org/wiki/Paradox_Development_Studio

    Both were also designed to be open to anyone who wishes to modify the original game files to create mods. As a result, games can be modded with as little as a text editor , which has led to the development of strong modding communities for each of Paradox's games.

  4. File:Example.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Example.pdf

    Original file (1,275 × 1,650 pixels, file size: 271 KB, MIME type: application/pdf, 3 pages) This is a file from the Wikimedia Commons . Information from its description page there is shown below.

  5. Ecumenopolis - Wikipedia

    en.wikipedia.org/wiki/Ecumenopolis

    The concept is depicted in the video game Stellaris, where players are given the option of transforming planets into ecumenopolises, which provides a great deal of housing and space for industrial production through the construction of arcologies, at the cost of making the planet's natural resources inaccessible. [8]

  6. FreeRTOS - Wikipedia

    en.wikipedia.org/wiki/FreeRTOS

    SAFERTOS is included in the ROM of some Stellaris Microcontrollers [18] from Texas Instruments. SAFERTOS source code does not need to be separately purchased. In this usage scenario, a C header file is used to map SAFERTOS API functions to their location in read-only memory.

  7. Modularity - Wikipedia

    en.wikipedia.org/wiki/Modularity

    Modularity is the degree to which a system's components may be separated and recombined, often with the benefit of flexibility and variety in use. [1] The concept of modularity is used primarily to reduce complexity by breaking a system into varying degrees of interdependence and independence across and "hide the complexity of each part behind an abstraction and interface". [2]

  8. Technocracy movement - Wikipedia

    en.wikipedia.org/wiki/Technocracy_movement

    The economics in 1.0 Stellaris mainly relied on the "mineral" resource for purchasing buildings, and ships. But since 2.0 the developers intended that the energy resource would act more like the main currency. "Energy Credits" is the name of the energy resource, closely resembling the concept of technocracy's Energy Certificates.

  9. Category:Video games with Steam Workshop support - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_with...

    This page lists games available on the Steam platform that support its "Steam Workshop", which allows for distribution and integration of user-generated content (typically modifications, new levels and models, and other in-game content) directly through the Steam software.