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  2. Design - Wikipedia

    en.wikipedia.org/wiki/Design

    Braun ABW30 wall clock designed by Dieter Rams and Dietrich Lubs [] (early 1980s) Victorinox Swiss Army knife Cutlery designed by architect and designer Zaha Hadid (2007). The slightly oblique end part of the fork and the spoons, as well as the knife handle, are examples of designing for both aesthetic form and practical function.

  3. Design system - Wikipedia

    en.wikipedia.org/wiki/Design_system

    A design system is a comprehensive set of standards, documentation, and reusable components that guide the development of digital products within an organization. It serves as a single source of truth for designers and developers, ensuring consistency and efficiency across projects.

  4. Design optimization - Wikipedia

    en.wikipedia.org/wiki/Design_optimization

    Design optimization is an engineering design methodology using a mathematical formulation of a design problem to support selection of the optimal design among many alternatives.

  5. Design review - Wikipedia

    en.wikipedia.org/wiki/Design_Review

    A design review is a milestone within a product development process whereby a design is evaluated against its requirements in order to verify the outcomes of previous activities and identify issues before committing to—and, if need be, to re-prioritise—further work. [1]

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure to be transplanted directly into source code.

  7. Behavioural design - Wikipedia

    en.wikipedia.org/wiki/Behavioural_design

    Design for behaviour change developed from work on design psychology (also: behavioural design) conducted by Don Norman in the 1980s. [3] Norman’s ‘psychology of everyday things’ introduced concepts from ecological psychology and human factors research to designers, such as affordances, constraint feedback and mapping.

  8. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    An organized collection of design patterns that relate to a particular field is called a pattern language.This language gives a common terminology for discussing the situations designers are faced with.

  9. Flat design - Wikipedia

    en.wikipedia.org/wiki/Flat_design

    Flat design has been criticized for making user interfaces unintuitive and less usable. By making all design elements (menus, buttons, links, etc.) flat, distinguishing what function an element serves may become more difficult, for example, determining whether an element is a button or an indicator.