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Quiet (Japanese: クワイエット, Hepburn: Kuwaietto) is a fictional character from Konami's Metal Gear series. Created by Hideo Kojima, designed by Yoji Shinkawa, and based on and voiced by Stefanie Joosten, Quiet appears in the 2015 action-adventure stealth game, Metal Gear Solid V: The Phantom Pain.
Solid Snake (Japanese: ソリッド・スネーク, Hepburn: Soriddo Sunēku) is a fictional character from the Metal Gear series created by Hideo Kojima and developed and published by Konami, appearing as the main protagonist in many of the games of the series.
In the original Metal Gear Solid games, in Metal Gear Solid Snake befriends Otacon while fighting the corrupt FOXHOUND, led by his terrorist twin brother Liquid Snake, [16] and in Metal Gear Solid 2: Sons of Liberty assists Raiden in fighting Solidus Snake and the Patriots under the false name Iroquois Pliskin (イロコィ・プリスキン ...
Stefanie Joosten (/ ˈ j oʊ s t ən / YOH-stən, [4] Dutch: [ˈsteːfaːni ˈjoːstə(n)]) [a] is a Dutch model, singer, and actress. She first gained widespread public attention when Japanese developer Konami revealed she would be providing the motion capture, voice, and likeness for the character Quiet in the 2015 video game Metal Gear Solid V: The Phantom Pain.
Metal Gear Solid V: The Phantom Pain is a stealth game in which players take the role of Punished "Venom" Snake from a third-person perspective in an open world. [1] Gameplay elements are largely unchanged from Ground Zeroes, meaning that players must stealthily traverse several areas in the game world, avoiding enemy guards and remaining undetected. [2]
Metal Gear [a] is an action-adventure stealth video game developed and published by Konami for the MSX2.It was released for the system in Japan and parts of Europe in 1987. Considered to have popularized the stealth game genre, it was the first video game to be fully developed by Hideo Kojima, who would go on to direct most of the games that followed in the Metal Gear serie
Metal Gear 2: Solid Snake [b] is a 1990 action-adventure stealth video game [c] developed and published by Konami for the MSX2 computer platform. It serves as a sequel to the MSX2 version of the original Metal Gear, written and designed by series's creator Hideo Kojima, who conceived the game in response to Snake's Revenge, a separately-produced sequel that was being developed at the time for ...
Metal Gear Solid 3: Snake Eater: Art director, character design, mechanical design 2005 Fu-un Bakumatsu-den: Illustrator 2006 Metal Gear Solid: Portable Ops: Character design 2008 Metal Gear Solid 4: Guns of the Patriots: Art director, character design, mechanical design 2010 Metal Gear Solid: Peace Walker: 2013 Metal Gear Rising: Revengeance