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  2. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    Refactoring is usually motivated by noticing a code smell. [2] For example, the method at hand may be very long, or it may be a near duplicate of another nearby method. Once recognized, such problems can be addressed by refactoring the source code, or transforming it into a new form that behaves the same as before but that no longer "smells".

  3. Type generalization - Wikipedia

    en.wikipedia.org/wiki/Type_generalization

    An example of generalizing a type would be moving a method from a child to a parent class for common use by all the parent class' children, not just the original child. Another example, in the Java programming language, would be access to an object via an interface which isn't tied into a specific implementation of that interface. [1]

  4. Rule of three (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(computer...

    It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure. The rule was popularised by Martin Fowler in Refactoring [1] and attributed to Don Roberts. Duplication is considered a bad practice in programming because it makes the code harder to ...

  5. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  6. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    The mediator [1] design pattern is one of the twenty-three well-known design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  7. Extract class - Wikipedia

    en.wikipedia.org/wiki/Extract_Class

    In software engineering, the Extract Class refactoring is applied when a class becomes overweight with too many methods and its purpose becomes unclear. Extract Class refactoring involves creating a new class and moving methods and/or data to the new class.

  8. Code smell - Wikipedia

    en.wikipedia.org/wiki/Code_smell

    In computer programming, a code smell is any characteristic in the source code of a program that possibly indicates a deeper problem. [1] [2] Determining what is and is not a code smell is subjective, and varies by language, developer, and development methodology. The term was popularized by Kent Beck on WardsWiki in the late 1990s. [3]

  9. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    [1] The observer pattern addresses the following problems: [2] A one-to-many dependency between objects should be defined without making the objects tightly coupled. When one object changes state, an open-ended number of dependent objects should be updated automatically. An object can notify multiple other objects.