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Monster Bass (known in Japan as Killer Bass [1]) is a simulation fishing video game for the PlayStation. It was published in Japan in June 2000, and released in the United States in December 2002 by XS Games and developed by Magical Company. The game has been rereleased for the PlayStation 3, and PlayStation Portable. [2]
Fisherman's Bait: A Bass Challenge, also known as simply Fisherman's Bait and in Japan as Exciting Bass (エキサイティングバス, Ekisaitingu Basu), is a fishing video game developed and published by Konami for the arcades in 1998. It was later ported to the PlayStation in 1999.
Mark Davis Pro Bass Challenge is a bass fishing video game for the GameCube and PlayStation 2. It is an arcade-style bass fishing game that allows players to experience real world bass tournaments in a 3-D graphics format. The various tournaments follow the official rules, schedules and rating system of true American Bass Fishing tournaments.
The game was developed by Inland Productions, a company founded in 1996. [2] The game was originally scheduled to be released in August 1998 [3] but was ultimately released on September 8, 1998. [1] The game uses a 3D technology in reproducing what it's like to fish real lakes in competition. [4]
As the name implies, this is the world's most elite group of bass anglers, competing for over $11 million in prizes throughout each season. This makes up bass fishing's most lucrative competitive league. This series schedule runs from coast to coast through all phases of the seasons of bass fishing.
American Bass Challenge, known in Japan and Europe as Super Black Bass Advance, [a] is a fishing video game developed by Starfish for the Game Boy Advance. It was published in Japan by Starfish in August 2001, and in North America and Europe by Ubisoft in December 2001 and February 2002, respectively.
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Players must use the correct lure in order to catch the heavyweight bass. Employing a scientific approach towards fishing can be useful in situations like these. While the graphics were slightly enhanced, the goal of the game is primarily the same. Rural and suburban teenage boys were primarily the target audience of this electronic video game.