Search results
Results from the WOW.Com Content Network
The earliest editors (designed for teleprinter terminals) provided keyboard commands to delineate a contiguous region of text, then delete or move it. Since moving a region of text requires first removing it from its initial location and then inserting it into its new location, various schemes had to be invented to allow for this multi-step process to be specified by the user.
Rust features crafting, though initially limited until the discovery of specific items in the game's open world. To stay protected, players must build bases or join clans to improve their chance of survival. Raiding is a major aspect of Rust. Rust supports modded servers which can add additional content.
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
Some commands are internal—built into COMMAND.COM; others are external commands stored on disk. When the user types a line of text at the operating system command prompt, COMMAND.COM will parse the line and attempt to match a command name to a built-in command or to the name of an executable program file or batch file on disk.
Larry Tesler created the concept of cut, copy, paste, and undo for human-computer interaction while working at Xerox PARC to control text editing.During the development of the Macintosh it was decided that the cut, paste, copy and undo would be used frequently and assigned them to the ⌘-Z (Undo), ⌘-X (Cut), ⌘-C (Copy), and ⌘-V (Paste).
In Minecraft, items range from weapons to tools to miscellaneous things like music discs or spawn eggs. While no items are required for completion of puzzles or to access certain areas, they are mandatory for progression in the game and for defeating the bosses. Another generic item needed to progress through dungeons in adventure games is the key.
Immediate mode is an API design pattern in computer graphics libraries, in which . the client calls directly cause rendering of graphics objects to the display, or in which; the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering),
assault mode A game mode in which one team tries to attack (or capture) specific areas and the other team tries to defend those points. asset flipping The practice of creating a game using 'free' art and audio assets, either from an online marketplace or the default stock of assets included with many game engines. Asset-flips are often of very ...