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  2. Class reunion - Wikipedia

    en.wikipedia.org/wiki/Class_reunion

    A class reunion is a meeting of former classmates, often organized at or near their former high school or college. It is scheduled near an anniversary of their graduation, e.g. every 5 or 10 years. It is scheduled near an anniversary of their graduation, e.g. every 5 or 10 years.

  3. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an approach which recently has evolved, in coordination with technological developments, to include much larger scales for gameplay, new tools, and new ways to connect people. [45] The term gamification, coined in 2002, is not a one-dimensional reward system.

  4. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 4 ]

  5. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    In a review of health apps in the 2014 Apple App Store, more than 100 apps showed a positive correlation between gamification elements used and high user ratings. MyFitnessPal was named as the app that used the most gamification elements. [75] Reviewers of the popular location-based game Pokémon Go praised the game for promoting physical exercise.

  6. Jigsaw (teaching technique) - Wikipedia

    en.wikipedia.org/wiki/Jigsaw_(teaching_technique)

    Students in jigsaw classrooms ("jigsaws") showed a decrease in prejudice and stereotyping, liked in-group and out-group members more, showed higher levels of self-esteem, performed better on standardized exams, liked school more, reduced absenteeism, and mixed with students of other races in areas other than the classroom compared to students in traditional classrooms ("trads").

  7. Quiz bowl - Wikipedia

    en.wikipedia.org/wiki/Quiz_bowl

    Reach for the Top and SchoolReach – a long-lasting Canadian high school competition, formerly nationally broadcast on the CBC; Schools' Challenge – a U.K. high school tournament; University Challenge – a British television quiz programme featuring university students; Science Bowl – a U.S. high school and middle school tournament ...

  8. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    Flipped classroom teaching at Clintondale High School in Michigan, United States. A flipped classroom is an instructional strategy and a type of blended learning.It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. [1]

  9. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).