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In general, a common fraction is said to be a proper fraction if the absolute value of the fraction is strictly less than one—that is, if the fraction is greater than −1 and less than 1. [14] [15] It is said to be an improper fraction, or sometimes top-heavy fraction, [16] if the absolute value of the fraction is greater than or equal to 1 ...
The products of small numbers may be calculated by using the squares of integers; for example, to calculate 13 × 17, one can remark 15 is the mean of the two factors, and think of it as (15 − 2) × (15 + 2), i.e. 15 2 − 2 2. Knowing that 15 2 is 225 and 2 2 is 4, simple subtraction shows that 225 − 4 = 221, which is the desired product.
A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...
A simple fraction (as with 12/78) consists of a numerator (the top number, 12 in the example) and a denominator (the bottom number, 78 in the example). The denominator of a Rule of 78s loan is the sum of the integers between 1 and n, inclusive, where n is the number of payments.
Calculators generally perform operations with the same precedence from left to right, [1] but some programming languages and calculators adopt different conventions. For example, multiplication is granted a higher precedence than addition, and it has been this way since the introduction of modern algebraic notation.
In statistics, a k-th percentile, also known as percentile score or centile, is a score (e.g., a data point) below which a given percentage k of arranged scores in its frequency distribution falls ("exclusive" definition) or a score at or below which a given percentage falls ("inclusive" definition); i.e. a score in the k-th percentile would be above approximately k% of all scores in its set.
15 669 601 204 101: Once every 43 billion years (never in the history of the Universe, twice in the future of the Local Group before its merger) μ ± 8σ: 0.999 999 999 999 999: 1.244 × 10 −15 = 1.244 ppq: 1 in 803 734 397 655 348: Once every 2.2 trillion years (never in the history of the Universe, once during the life of a red dwarf) μ ...
The mathematics of gambling is a collection of probability applications encountered in games of chance and can get included in game theory.From a mathematical point of view, the games of chance are experiments generating various types of aleatory events, and it is possible to calculate by using the properties of probability on a finite space of possibilities.