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  2. Types of mesh - Wikipedia

    en.wikipedia.org/wiki/Types_of_mesh

    A skewness' of 0 is the best possible one and a skewness of one is almost never preferred. For Hex and quad cells, skewness should not exceed 0.85 to obtain a fairly accurate solution. Depicts the changes in aspect ratio. For triangular cells, skewness should not exceed 0.85 and for quadrilateral cells, skewness should not exceed 0.9.

  3. Brillouin zone - Wikipedia

    en.wikipedia.org/wiki/Brillouin_zone

    Center of the Brillouin zone Simple cube M: Center of an edge R: Corner point X: Center of a face Face-centered cubic K: Middle of an edge joining two hexagonal faces L: Center of a hexagonal face U: Middle of an edge joining a hexagonal and a square face W: Corner point X: Center of a square face Body-centered cubic H: Corner point joining ...

  4. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Winged-edge meshes address the issue of traversing from edge to edge, and providing an ordered set of faces around an edge. For any given edge, the number of outgoing edges may be arbitrary. To simplify this, winged-edge meshes provide only four, the nearest clockwise and counter-clockwise edges at each end.

  5. Cantellated 120-cell - Wikipedia

    en.wikipedia.org/wiki/Cantellated_120-cell

    The cantitruncated 120-cell is a uniform polychoron. This 4-polytope is related to the regular 120-cell. The cantitruncation operation create new truncated tetrahedral cells at the vertices, and triangular prisms at the edges. The original dodecahedron cells are cantitruncated into great rhombicosidodecahedron cells.

  6. Edge loop - Wikipedia

    en.wikipedia.org/wiki/Edge_loop

    The set or string of edges can, for example, be the outer edges of a flat surface or the edges surrounding a 'hole' in a surface. Example of an edge loop on a cube. In a stricter sense, an edge loop is defined as a set of edges where the loop follows the middle edge in every 'four way junction'. [1]

  7. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    A mesh need not be simplicial because an arbitrary subset of nodes of a cell is not necessarily a cell: e.g., three nodes of a quad does not define a cell. However, two cells intersect at cells: e.g. a quad does not have a node in its interior. The intersection of two cells may be several cells: e.g., two quads may share two edges.

  8. Winged edge - Wikipedia

    en.wikipedia.org/wiki/Winged_edge

    The winged edge data structure explicitly describes the geometry and topology of faces, edges, and vertices when three or more surfaces come together and meet at a common edge. The ordering is such that the surfaces are ordered counter-clockwise with respect to the innate orientation of the intersection edge.

  9. Rectified 600-cell - Wikipedia

    en.wikipedia.org/wiki/Rectified_600-cell

    A related vertex-transitive polytope can be constructed with equal edge lengths removes 120 vertices from the rectified 600-cell, but isn't uniform because it contains square pyramid cells, [1] discovered by George Olshevsky, calling it a swirlprismatodiminished rectified hexacosichoron, with 840 cells (600 square pyramids, 120 pentagonal ...

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