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For use with the Netheril: Empire of Magic campaign setting. 66: 9540: 11–14: 0-7869-0537-9: Kidnapped: Tom Prusa: 1998: For use with the City of Ravens Bluff sourcebook. Adaptable for any low to high level campaign. 32: 9590: Variable: Wyrmskull Throne: Steven Schend and Thomas M. Reid: 1999 ― 60: 11405: 4–7: 0-7869-1405-X
The adventure module is set in the Icewind Dale region of the Forgotten Realms with a focus on the Ten-Towns and the surrounding area. [2] [3] It takes place more than a century after the events of R.A. Salvatore's Icewind Dale Trilogy circa winter of 1489 DR or later. [4]
Discussing Icewind Dale ' s chart performance, a writer for PC Zone mentioned being "a little surprised at seeing Diablo II capitulate so easily, especially to Icewind Dale, despite the success of Baldur's Gate". Icewind Dale was the United Kingdom's third-best-selling computer title in August, placing above Diablo II for the month. [52]
Created Date: 8/30/2012 4:52:52 PM
The Icewind Dale Trilogy is a trilogy of epic fantasy novels by the American writer R.A. Salvatore. The books are The Crystal Shard , Streams of Silver and The Halfling's Gem . They tell the tale of ranger Drizzt Do'Urden the drow (or dark elf), Wulfgar the barbarian warrior, Regis the halfling , dwarf king Bruenor , and Bruenor's adopted human ...
Icewind Dale: Heart of Winter is an expansion pack to Icewind Dale that introduced many changes and additions to the original game. Some notable changes included such things as the addition of several types of classic Dungeons & Dragons enemies that were missing from the original (e.g., barrow wights), a much higher experience point cap, new magical items to find or purchase, a special "Heart ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The book primarily details the two states of Vaasa and Damara and the rugged wilderness territory that surrounds it, known collectively as "The Bloodstone Lands." [1] The book describes the area introduced in the H series of adventure modules, as well as that of The Icewind Dale Trilogy novels, and also includes 10 suggestions for adventure scenarios. [1]