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The game received mixed to positive reviews for most platforms, with the PSP and DS versions faring the worst, and was generally seen as inferior to previous installments in the series. After the release of Forgotten Sands, the series went on hiatus until the release of Prince of Persia: The Lost Crown in early 2024.
Prince of Persia is a media franchise that started with a series of video games created by Jordan Mechner, and has spawned a large number of games in different platforms, between ports, sequels and spin-offs. The original Prince of Persia game, with its more than 20 platform ports, is one of the most ported games in videogame history [1] [2]
A fourth installment in The Sands of Time series, Prince of Persia: The Forgotten Sands, was released in May 2010. [21] The Windows, Xbox 360 and PlayStation 3 versions of the game filled in some of the narrative gap between The Sands of Time and Warrior Within, whereas the PSP, Wii, and the DS versions each feature their own alternative ...
The game also features a form of co-op multiplayer with a second player using Zahra to aid the Prince with platforming and combat. Production on The Forgotten Sands for Wii began in 2008 alongside its other versions and lasted two years, with Ubisoft Quebec being tasked with creating an original standalone title for the hardware. The game was ...
The Sands of Time is a reboot of the Prince of Persia series created by Jordan Mechner. Mechner served as creative consultant, designer, and scenario writer for The Sands of Time. The game follows an unnamed Prince whose father sacks an ancient city at the instigation of a traitorous Vizier. During the attack, the Prince obtains an artifact ...
Prince of Persia: Warrior Within is a 2004 action-adventure game developed and published by Ubisoft for GameCube, Microsoft Windows, PlayStation 2, and Xbox.Released on December 2, 2004, it is the fifth main installment in the Prince of Persia series and the sequel to 2003's Prince of Persia: The Sands of Time.
"All My Life" by K-Ci & JoJo (1997) "Close to me you're like my father, Close to me you're like my sister, Close to me you're like my brother" Well, OK—that seems weird, but I'm still down with it.
The idea to base the game around AI-controlled functions came from Prince of Persia: The Sands of Time. Mattes explained that the team felt the relationship between Farah and the Prince character worked well from a story-telling point-of-view in Prince of Persia: The Sands of Time, so they decided to expand on the concept. [23]