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  2. Metanarrative - Wikipedia

    en.wikipedia.org/wiki/Metanarrative

    In social theory, a metanarrative (also master narrative, or meta-narrative and grand narrative; French: métarécit or grand récit) is an overarching narrative about smaller historical narratives, which offers a society legitimation through the anticipated completion of a (as yet unrealized) master idea.

  3. Category:Metanarratives - Wikipedia

    en.wikipedia.org/wiki/Category:Metanarratives

    Pages in category "Metanarratives" The following 11 pages are in this category, out of 11 total. This list may not reflect recent changes. ...

  4. The Postmodern Condition - Wikipedia

    en.wikipedia.org/wiki/The_Postmodern_Condition

    The Postmodern Condition: A Report on Knowledge (French: La condition postmoderne: rapport sur le savoir) is a 1979 book by the philosopher Jean-François Lyotard, in which the author analyzes the notion of knowledge in postmodern society as the end of 'grand narratives' or metanarratives, which he considers a quintessential feature of modernity.

  5. The Seven Basic Plots - Wikipedia

    en.wikipedia.org/wiki/The_Seven_Basic_Plots

    The contrasting three, where only the third has positive value, for example, The Three Little Pigs, two of whose houses are blown down by the Big Bad Wolf. The final or dialectical form of three, where, as with Goldilocks and her bowls of porridge, the first is wrong in one way, the second in an opposite way, and the third is "just right".

  6. Dominant narrative - Wikipedia

    en.wikipedia.org/wiki/Dominant_narrative

    The term is most frequently used in pedagogy, the study of education. Dominant narratives are often discussed in tandem with counternarratives. This term has been described as an "invisible hand" that guides reality and perceived reality. [2] Dominant culture is defined as the majority cultural practices of a society. [3]

  7. Metafiction - Wikipedia

    en.wikipedia.org/wiki/Metafiction

    Undertale has many examples of metafiction, with the largest overall example being how the game uses one of its characters, "Flowey the Flower", to predict how the player will view and interact with the game. Flowey was given the ability to "save/load" the game, like how a player is able to save/load a game file in most video games.

  8. What You Didn't Learn In Sex Ed - The Huffington Post

    projects.huffingtonpost.com/.../cliteracy/education

    According to the Guttmacher Institute, a reproductive rights organization that tracks state sex education laws, “culturally appropriate and unbiased” sex education typically means that the education must be appropriate for students of different races, ethnicities, genders, sexual orientations and cultural backgrounds.

  9. Annales school - Wikipedia

    en.wikipedia.org/wiki/Annales_school

    By 1980 postmodern sensibilities undercut confidence in overarching metanarratives. As Jacques Revel notes, the success of the Annales school, especially its use of social structures as explanatory forces, contained the seeds of its own downfall, for there is "no longer any implicit consensus on which to base the unity of the social, identified ...