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  2. Presentation–abstraction–control - Wikipedia

    en.wikipedia.org/wiki/Presentation–abstraction...

    The structure of an application with PAC. Presentation–abstraction–control (PAC) is a software architectural pattern.It is an interaction-oriented software architecture, and is somewhat similar to model–view–controller (MVC) in that it separates an interactive system into three types of components responsible for specific aspects of the application's functionality.

  3. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  4. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...

  5. Circle–ellipse problem - Wikipedia

    en.wikipedia.org/wiki/Circle–ellipse_problem

    Then, wherever a circle was used before, use an ellipse. A circle can already be represented by an ellipse. There is no reason to have class Circle unless it needs some circle-specific methods that can't be applied to an ellipse, or unless the programmer wishes to benefit from conceptual and/or performance advantages of the circle's simpler model.

  6. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Design Patterns: Elements of Reusable Object-Oriented Software is an influential book published in 1994 by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, often referred to humorously as the "Gang of Four". Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming ...

  7. Initialization-on-demand holder idiom - Wikipedia

    en.wikipedia.org/wiki/Initialization-on-demand...

    In software engineering, the initialization-on-demand holder (design pattern) idiom is a lazy-loaded singleton. In all versions of Java, the idiom enables a safe, highly concurrent lazy initialization of static fields with good performance. [1] [2]

  8. Skeleton (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Skeleton_(computer...

    Skeleton programs are utilized in the template method design pattern used in object-oriented programming. In object-oriented programming, dummy code corresponds to an abstract method, a method stub or a mock object. In the Java remote method invocation (Java RMI) nomenclature, a stub communicates on the client-side with a skeleton on the server ...

  9. Data access object - Wikipedia

    en.wikipedia.org/wiki/Data_Access_Object

    Although this design pattern is applicable to most programming languages, most software with persistence needs, and most databases, it is traditionally associated with Java EE applications and with relational databases (accessed via the JDBC API because of its origin in Sun Microsystems' best practice guidelines [1] "Core J2EE Patterns".