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  2. Huffman coding - Wikipedia

    en.wikipedia.org/wiki/Huffman_coding

    Huffman tree generated from the exact frequencies of the text "this is an example of a huffman tree". Encoding the sentence with this code requires 135 (or 147) bits, as opposed to 288 (or 180) bits if 36 characters of 8 (or 5) bits were used (This assumes that the code tree structure is known to the decoder and thus does not need to be counted as part of the transmitted information).

  3. Canonical Huffman code - Wikipedia

    en.wikipedia.org/wiki/Canonical_Huffman_code

    In standard Huffman coding this model takes the form of a tree of variable-length codes, with the most frequent symbols located at the top of the structure and being represented by the fewest bits. However, this code tree introduces two critical inefficiencies into an implementation of the coding scheme.

  4. File:Huffman tree 2.svg - Wikipedia

    en.wikipedia.org/wiki/File:Huffman_tree_2.svg

    Huffman tree generated from the exact frequencies in the sentence "this is an example of a huffman tree". ... Usage on de.wikipedia.org Huffman-Kodierung;

  5. Adaptive Huffman coding - Wikipedia

    en.wikipedia.org/wiki/Adaptive_Huffman_coding

    It is an online coding technique based on Huffman coding. Having no initial knowledge of occurrence frequencies, it permits dynamically adjusting the Huffman's tree as data are being transmitted. In a FGK Huffman tree, a special external node, called 0-node, is used to identify a newly coming character. That is, whenever new data is encountered ...

  6. Deflate - Wikipedia

    en.wikipedia.org/wiki/DEFLATE

    As an alternative to including the tree representation, the "static tree" option provides standard fixed Huffman trees. The compressed size using the static trees can be computed using the same statistics (the number of times each symbol appears) as are used to generate the dynamic trees, so it is easy for a compressor to choose whichever is ...

  7. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    A greedy algorithm is used to construct a Huffman tree during Huffman coding where it finds an optimal solution. In decision tree learning, greedy algorithms are commonly used, however they are not guaranteed to find the optimal solution. One popular such algorithm is the ID3 algorithm for decision tree construction.

  8. Weight-balanced tree - Wikipedia

    en.wikipedia.org/wiki/Weight-balanced_tree

    Join: The function Join is on two weight-balanced trees t 1 and t 2 and a key k and will return a tree containing all elements in t 1, t 2 as well as k. It requires k to be greater than all keys in t 1 and smaller than all keys in t 2. If the two trees have the balanced weight, Join simply create a new node with left subtree t 1, root k and ...

  9. Garsia–Wachs algorithm - Wikipedia

    en.wikipedia.org/wiki/Garsia–Wachs_algorithm

    The Garsia–Wachs algorithm is named after Adriano Garsia and Michelle L. Wachs, who published it in 1977. [1] [3] Their algorithm simplified an earlier method of T. C. Hu and Alan Tucker, [1] [4] and (although it is different in internal details) it ends up making the same comparisons in the same order as the Hu–Tucker algorithm. [5]