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AutoHotkey is a free and open-source custom scripting language for Microsoft Windows, primarily designed to provide easy keyboard shortcuts or hotkeys, fast macro-creation and software automation to allow users of most computer skill levels to automate repetitive tasks in any Windows application.
Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platform's game engine, Roblox Studio, [4] and then shared to and played by other players. [1]
KiXtart is a closed source free-format scripting language for Windows. It is described as a logon script processor and enhanced batch scripting language by the official website. [ 2 ] Its name is a portmanteau of " kick start ".
This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file.
Windows applications and processes may be automated using a script in Windows Script Host. Viruses and malware could be written to exploit this ability. Thus, some suggest disabling it for security reasons. [20] Alternatively, antivirus programs may offer features to control .vbs and other scripts which run in the WSH environment.
Windows 7, Windows 8, Windows 8.1, Windows 10 266 MHz or faster computer processor 1024 x 768 or higher screen resolution recommended 1 GB RAM, 512 MB free hard disk space Internet connection
AutoIt / ɔː t oʊ ɪ t / [3] is a freeware programming language for Microsoft Windows.In its earliest release, it was primarily intended to create automation scripts (sometimes called macros) for Microsoft Windows programs [4] but has since grown to include enhancements in both programming language design and overall functionality.
AngelScript is an open-source game-oriented compiled scripting language developed by Andreas Jönsson at AngelCode.. AngelScript features static typing, object handles (similar to C++ pointers but garbage collected via reference counting), object-orientation, single inheritance, multiple inheritance with interfaces.