Search results
Results from the WOW.Com Content Network
DTS-HD MA is the encoding format for DTS:X, an object-based surround-sound format that competes with Dolby Atmos. A DTS-HD MA bitstream carrying DTS:X can contain up to 9 simultaneous sound objects, which are dynamically mapped to a user's speaker system during playback, unlike the rigid number and placement of speakers required by channel ...
Dolby TrueHD is a lossless, multi-channel audio codec developed by Dolby Laboratories for home video, used principally in Blu-ray Disc and compatible hardware. Dolby TrueHD, along with Dolby Digital Plus (E-AC-3) and Dolby AC-4, is one of the intended successors to the Dolby Digital (AC-3) lossy surround format.
When Dolby AC-4 was tested by the DVB the Multiple Stimuli with Hidden Reference and Anchor test (MUSHRA) score was 90 at 192 kbit/s for 5.1 channel audio. [1] When tested for ATSC 3.0 the bit rates needed for the required audio score was 96 kbit/s for stereo audio, 192 kbit/s for 5.1 channel audio, and 288 kbit/s for 7.1.4 channel audio. [1]
Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener (surround channels). Its first application was in movie theaters .
Best Wireless Surround Sound Systems. Best for Audio Fanatics: Nakamichi Shockwafe Elite. Best Theater Sound: Sony HT-A7000. Best Value: VIZIO M-Series 5.1. Best Upgrade For A Wired System ...
This technique is an improvement on the previous Dolby Headphone technology, allowing infinite channels of sound to be processed into a virtual surround experience. [54] Windows 10 version 1703 ("Creators Update") added platform-level support for spatial sound processing, including Windows Sonic for Headphones and Dolby Atmos for Headphones. [55]
Matrix decoding is an audio technology where a small number of discrete audio channels (e.g., 2) are decoded into a larger number of channels on play back (e.g., 5). The channels are generally, but not always, arranged for transmission or recording by an encoder, and decoded for playback by a decoder.
A sound test is a function built into the options screen of many video games.This function was originally meant to test whether the game's music and sounds would function correctly (hence the name), as well as giving the player the ability to compare samples played in Monaural, Stereophonic and later Surround sound.