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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    From 2006 to 2011, four versions of Lecture Quiz were developed, where the main changes were related to improved usability, thus making it easier to create quizzes, and using newer technology for implementation. Lecture Quiz 2.0 was the first prototype where both teacher and student clients had web-interfaces.

  3. Mobile phone use in schools - Wikipedia

    en.wikipedia.org/wiki/Mobile_phone_use_in_schools

    The study involved 120 students from an introductory psychology course, mostly first-year students. The result showed that students who were texting in the class had significantly lower test scores even when the material that was presented was simple: mobile phone use in class impairs students' comprehension and performance. This study was ...

  4. Social media in education - Wikipedia

    en.wikipedia.org/wiki/Social_media_in_education

    Students enjoying the usage of technology in a school environment. A survey from Cambridge International [5] of nearly 20,000 teachers and students (ages 12–19) from 100 countries found that 48% of students use a desktop computer in class, 42% uses phones, 33% use interactive whiteboards and 20% use tablets.

  5. BrainPop - Wikipedia

    en.wikipedia.org/wiki/BrainPop

    BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...

  6. Interactive Learning - Wikipedia

    en.wikipedia.org/wiki/Interactive_Learning

    Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design. In interactive learning, people collaborate to share information. In interactive learning, people collaborate to share information.

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  8. Liberals accuse elderly husband of US senator of snubbing ...

    www.aol.com/news/liberals-accuse-elderly-husband...

    The level of class you can expect from MAGA,” liberal podcaster Brian Tyler Cohen jabbed on X. “@SenatorFischer’s a—hole husband, Bruce, wouldn’t even look her in the eye.

  9. Interactive media - Wikipedia

    en.wikipedia.org/wiki/Interactive_media

    Interactive media makes technology more intuitive to use. Interactive products such as smartphones, iPad's/iPod's, interactive whiteboards and websites are all easy to use. The easy usage of these products encourages consumers to experiment with their products rather than reading instruction manuals.