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  2. Advanced Dungeons & Dragons: Cloudy Mountain - Wikipedia

    en.wikipedia.org/wiki/Advanced_Dungeons_&_Dragons...

    The player must avoid or destroy monsters, collect useful items, and find an exit in order to return to the map screen. The difficulty level of the mountain determines the types of monsters and items that can be found inside. The player starts the game with three arrows to use in destroying monsters, but they can find more as the game progresses.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    A rhythm video game and engine that was originally developed as a simulator of Konami's DDR: Stratagus: C++: 1998 Lua: Yes 2D Linux: Bos Wars: GPL-2.0-only: For real-time strategy games Stride: C#: C#: Yes 2D, 3D Windows, Linux, Xbox One, iOS, Android, UWP: MIT: Built in .NET, so it always supports latest C#. Previously known as Paradox and ...

  4. Monsters in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Monsters_in_Dungeons_&_Dragons

    Other writers have highlighted the game's more odd or eccentric creations, such as Geek.com's list of "The most underrated monsters of Advanced Dungeons & Dragons", [13] The Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)", [14] and Cracked.com's "15 Idiotic Dungeons and Dragons Monsters". [15] D&D's ...

  5. List of Dungeons & Dragons video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    This is a list of officially licensed video games which use the Dungeons & Dragons fantasy tabletop role-playing game IP. This includes computer games, console games, arcade games, and mobile games. Video games which use the D&D mechanics via the SRD rather than official license are not included on this list.

  6. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  7. List of Advanced Dungeons & Dragons 2nd edition monsters ...

    en.wikipedia.org/wiki/List_of_Advanced_Dungeons...

    This is a list of Advanced Dungeons & Dragons 2nd-edition monsters, an important element of that role-playing game. [1] [2] [3] This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition ...

  8. Gold Box - Wikipedia

    en.wikipedia.org/wiki/Gold_Box

    Gold Box is a series of role-playing video games produced by Strategic Simulations from 1988 to 1992. The company acquired a license to produce games based on the Advanced Dungeons & Dragons role-playing game from TSR, Inc. [1] These games shared a common game engine that came to be known as the "Gold Box Engine" after the gold-colored boxes in which most games of the series were sold.

  9. Tomb of Horrors - Wikipedia

    en.wikipedia.org/wiki/Tomb_of_Horrors

    Tomb of Horrors is an adventure module written by Gary Gygax for the Dungeons & Dragons (D&D) role-playing game. It was originally written for and used at the 1975 Origins 1 convention. Gygax designed the adventure both to challenge the skill of expert players in his own campaign and to test players who boasted of having mighty player ...