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dog 'íntok and čái- yaáte -k yell- stop - PFV 'á'a him nók-híkkaha-ki-i talk-hear- PPL - STAT ču'ú 'íntok čái- yaáte -k 'á'a nók-híkkaha-ki-i dog and yell- stop -PFV him talk-hear- PPL -STAT "the dog stopped barking when he heard him talking" In Timbisha, the cessative is formed with the suffix -mmahwan. For example: satü that püe just nangkawimmahwa talk- CESSATIVE satü ...
Although this gives information about a prior action (the speaker's making of the dinner), the focus is likely to be on the present consequences of that action (the fact that the dinner is now ready). The word perfect in this sense means "completed" (from Latin perfectum, which is the perfect passive participle of the verb perficere "to complete").
Other terms for the contrast lexical vs. grammatical include: situation vs. viewpoint and inner vs. outer. [10] [11] Lexical aspect, also known as Aktionsart, is an inherent property of a verb or verb-complement phrase, and is not marked formally. The distinctions made as part of lexical aspect are different from those of grammatical aspect.
Perfect information is importantly different from complete information, which implies common knowledge of each player's utility functions, payoffs, strategies and "types". A game with perfect information may or may not have complete information.
In the case where there exists at least one minimal sufficient statistic, a statistic which is sufficient and boundedly complete, is necessarily minimal sufficient. Another form of Bahadur's theorem states that any sufficient and boundedly complete statistic over a finite-dimensional coordinate space is also minimal sufficient. [9]
Lead Time vs Turnaround Time: Lead Time is the amount of time, defined by the supplier or service provider, that is required to meet a customer request or demand. [5] Lead-time is basically the time gap between the order placed by the customer and the time when the customer get the final delivery, on the other hand the Turnaround Time is in order to get a job done and deliver the output, once ...
Complete information is the concept that each player in the game is aware of the sequence, strategies, and payoffs throughout gameplay. Given this information, the players have the ability to plan accordingly based on the information to maximize their own strategies and utility at the end of the game.
Manufacturing has three classes of inventory: . Raw material; Work in process; Finished goods; A good purchased as a "raw material" goes into the manufacture of a product.