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  2. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    GLSL shaders themselves are simply a set of strings that are passed to the hardware vendor's driver for compilation from within an application using the OpenGL API's entry points. Shaders can be created on the fly from within an application, or read-in as text files, but must be sent to the driver in the form of a string.

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are most commonly used to produce lit and shadowed areas in the rendering of 3D models. Another use of shaders is for special effects, even on 2D images, (e.g., a photo from a webcam). The unaltered, unshaded image is on the left, and the same image has a shader applied on the right.

  5. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  6. Cg (programming language) - Wikipedia

    en.wikipedia.org/wiki/Cg_(programming_language)

    Cg programs are merely vertex and pixel shaders, and they need supporting programs that handle the rest of the rendering process. Cg can be used with two graphics APIs: OpenGL or DirectX. Each has its own set of Cg functions to communicate with the Cg program, like setting the current Cg shader, passing parameters, and such tasks.

  7. How to Get Rid of Blisters, According to Doctors - AOL

    www.aol.com/rid-blisters-according-doctors...

    BLISTERS MIGHT NOT seem like a big deal—until you get one and remember how debilitating they can be. These painful skin lesions are caused by friction when your skin rubs against your shoes ...

  8. List of FTP commands - Wikipedia

    en.wikipedia.org/wiki/List_of_FTP_commands

    Accept the data and to store the data as a file at the server site STOU RFC 959 Store file uniquely. STRU RFC 959 Set file transfer structure. SYST RFC 959 Return system type. THMB Streamlined FTP Command Extensions: Get a thumbnail of a remote image file TYPE RFC 959 Sets the transfer mode (ASCII/Binary). USER RFC 959 Authentication username. XCUP

  9. Colorado star Travis Hunter 'for sure' heading to NFL in 2025

    www.aol.com/sports/colorado-star-travis-hunter...

    Colorado star Travis Hunter is heading to the NFL in 2025. The defensive back and wide receiver put the obvious on the record in a news conference with reporters on Thursday and said that the 2024 ...