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Ken's Labyrinth is a first-person shooter for MS-DOS published in 1993 by Epic MegaGames. It was programmed by Ken Silverman, who later designed the Build engine used for rendering in 3D Realms's Duke Nukem 3D (1996). Ken's Labyrinth consists of three episodes, the first of which was released as shareware. An earlier version was self-published ...
Ken's Labyrinth: 1993 1999 [61] First-person shooter: DOS: Epic MegaGames: Kiloblaster: 1992 2008 [62] Space shooter DOS King of Chicago: 1987 [63] Action, adventure, strategy game Amiga, Apple II, Atari ST, DOS, Mac: Cinemaware: Kroz: 1987 2009 [14] Adventure DOS Apogee Software: Kye: 1992 2008 [64] Puzzle: Windows 3.x Colin Garbutt: Lode ...
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Pick up the bucket of water that is on the lower right side and place it on the lit torch. The fire will then be extinguished. Place the unlit torch on the door that has all the metal spikes on top.
Also included is its predecessor Ken's Labyrinth. Pages in category "Build (game engine) games" The following 12 pages are in this category, out of 12 total.
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Ken's Labyrinth; Kick & Fennick; Killing Time (video game) Kim Possible (video game series) Kirby 64: The Crystal Shards; Kirby Star Allies; Kirby: Triple Deluxe; Kirby's Return to Dream Land; Klonoa (2008 video game) Klonoa 2: Lunatea's Veil; Klonoa: Door to Phantomile
Give the coins to the tavern keeper and the guest room can now be accessed. Enter the guest room. Use the old photo on the picture frame at the left side of the room to find a jewel piece.