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Ken's Labyrinth is a first-person shooter for MS-DOS published in 1993 by Epic MegaGames. It was programmed by Ken Silverman, who later designed the Build engine used for rendering in 3D Realms's Duke Nukem 3D (1996). Ken's Labyrinth consists of three episodes, the first of which was released as shareware. An earlier version was self-published ...
Ken's Labyrinth: 1993 1999 [61] First-person shooter: DOS: Epic MegaGames: Kiloblaster: 1992 2008 [62] Space shooter DOS King of Chicago: 1987 [63] Action, adventure, strategy game Amiga, Apple II, Atari ST, DOS, Mac: Cinemaware: Kroz: 1987 2009 [14] Adventure DOS Apogee Software: Kye: 1992 2008 [64] Puzzle: Windows 3.x Colin Garbutt: Lode ...
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Also included is its predecessor Ken's Labyrinth. Pages in category "Build (game engine) games" The following 12 pages are in this category, out of 12 total.
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Pick up the bucket of water that is on the lower right side and place it on the lit torch. The fire will then be extinguished. Place the unlit torch on the door that has all the metal spikes on top.
Ken's Labyrinth: 1993 Ken Silverman: Epic MegaGames: Keys to Maramon, The: 1990 Knight Tech: Mindcraft: KGB: 1992 Cryo Interactive: Virgin Entertainment: Kick Off 2: 1990 Dino Dini: Anco Software: Kick Off 3: 1994 Dino Dini Anco Kick Off 96: 1996 Dino Dini Anco Kick Off 97: 1997 Dino Dini Anco Kick Off 98: 1998 Dino Dini Anco Kiloblaster: 1992 ...