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Chrono Cross employs story arcs, characters, and themes from Radical Dreamers, a Satellaview side story to Chrono Trigger released in Japan. Radical Dreamers is an illustrated text adventure which was created to wrap up an unresolved plot line of Chrono Trigger . [ 25 ]
A few of the core characters from Chrono Cross originate from an earlier game titled Radical Dreamers. [1] Chrono series writer Masato Kato felt that the first game in the series, Chrono Trigger, did not wrap up all its story arcs, and as such, wrote the story of Radical Dreamers to conclude some aspects of it. [2]
A version of the game is included with Chrono Cross: The Radical Dreamers Edition, which was released worldwide on April 7, 2022, for Windows, the Nintendo Switch, the PlayStation 4 and the Xbox One. The game centers around an infiltration carried out by the titular thief gang led by Kid; aided by Serge and Magil, she seeks an artifact called ...
The Chrono (Japanese: クロノ, Hepburn: Kurono) series is a video game franchise developed and published by Square, and is currently owned by Square Enix.The series began in 1995 with the time travel role-playing video game Chrono Trigger, which spawned two continuations, Radical Dreamers: Nusumenai Hōseki, and Chrono Cross.
Crono, known as Chrono (Japanese: クロノ, Hepburn: Kurono) in Japan, is a fictional character in the Chrono series of video games by Square and the series' namesake. He has appeared in two games, starring as the protagonist in the 1995 role-playing game Chrono Trigger and Chrono Cross, where he makes a brief appearance.
Chrono Crusade is set in the height of the Roaring Twenties, where jazz is king, bootleg liquor flows freely, and the mob rules the streets.It is a time of prosperity, luxury and decadence, and the division between rich and poor grows even wider in the wake of the First World War.
Masato Kato implied in an interview that this character is the same as Chrono Trigger's Robo, whose real name was also Prometheus. [4] Magus was slated to appear in Chrono Cross. Several designs were considered for his appearance, including one close to his Chrono Trigger design, one as a teenage boy, and one as a masked magician called Guile. [16]
Kato stated that Chrono Cross development encountered difficulty in expanding the game world due to hardware limitations, and that they crammed as much data as they could onto the game disk. [2] Conversely, developing the multiple game endings was seen as easier, on par with Chrono Trigger as a bonus for players who finished the game. [2]