Search results
Results from the WOW.Com Content Network
Each optical element (surface, interface, mirror, or beam travel) is described by a 2 × 2 ray transfer matrix which operates on a vector describing an incoming light ray to calculate the outgoing ray. Multiplication of the successive matrices thus yields a concise ray transfer matrix describing the entire optical system.
On one side, each point is contained in three light rays; on the other side, each point is contained in one light ray. In differential geometry, a caustic is the envelope of rays either reflected or refracted by a manifold. It is related to the concept of caustics in geometric optics. The ray's source may be a point (called the radiant) or ...
The principal ray or chief ray (sometimes known as the b ray) in an optical system is the meridional ray that starts at an edge of an object and passes through the center of the aperture stop. [5] [8] [7] The distance between the chief ray (or an extension of it for a virtual image) and the optical axis at an image location defines the size of ...
Ray tracing of a beam of light passing through a medium with changing refractive index.The ray is advanced by a small amount, and then the direction is re-calculated. Ray tracing works by assuming that the particle or wave can be modeled as a large number of very narrow beams (), and that there exists some distance, possibly very small, over which such a ray is locally straight.
Ray tracing in 3-D optical systems with a finite set of rectangular reflective or refractive objects is undecidable. Ray tracing in 3-D optical systems with a finite set of reflective or partially reflective objects represented by a system of linear inequalities, some of which can be irrational is undecidable.
Geometrical optics, or ray optics, is a model of optics that describes light propagation in terms of rays.The ray in geometrical optics is an abstraction useful for approximating the paths along which light propagates under certain circumstances.
Caustics are formed in the regions where sufficient photons strike a surface causing it to be brighter than the average area in the scene. “Backward ray tracing” works in the reverse manner beginning at the surface and determining if there is a direct path to the light source. [7] Some examples of 3D ray-traced caustics can be found here.
A ray with a terminus at A, with two points B and C on the right. Given a line and any point A on it, we may consider A as decomposing this line into two parts. Each such part is called a ray and the point A is called its initial point. It is also known as half-line, a one-dimensional half-space. The point A is considered to be a member of the ray.