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Star Trek: Armada II was released by Activision a year after they acquired the full rights to all the franchise holding of the video game's franchise from Viacom. [ citation needed ] It was the first of the three major Star Trek video game sequel titles [ citation needed ] that were released by Activision from 2001 until their departure from ...
The game received mixed to positive reviews and was noted for being one of the better Star Trek games to be made. A sequel, Star Trek: Armada II, was released on November 16, 2001. In a cross-promotion with the Star Trek Customizable Card Game, an initial run of Armada boxes contained an exclusive playable card, the USS Jupiter. [4]
Titles like Star Trek: Armada, Star Trek: Elite Force and Star Trek: Bridge Commander were all published during this period, as were over half of all the other major Star Trek PC games. The absence of new titles after 2003 was due in large measure to a split and subsequent lawsuit between Activision and Viacom which ended in 2004.
World War II: WIN: Series debuts. 2006: Star Trek: Legacy [73] [74] Mad Doc Software: Futuristic: Star Trek: WIN, Xbox: Players control one ship at a time, but can toggle between ships and issue some commands from an overhead tactical map. 2006: Star Trek: Tactical Assault: Quicksilver Software: Futuristic: Star Trek: DS, PSP: 2006: Sword of ...
Lord of the Rings: The Battle for Middle-earth II, The: EA: Fantasy: WIN, X360: Sequel to The Lord of the Rings: The Battle for Middle-earth. 2006: Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king, The: EA: Fantasy: WIN: Expansion to The Lord of the Rings: The Battle for Middle-earth II. 2006: LostMagic: Taito ...
The star, of course, is "All I Want for Christmas is You," which is so timeless that it hit No. 1 on the Billboard Hot 100 a full 25 years after its release, ...
The studio worked with Activision on Star Trek: Armada before leading the development of its sequel, Star Trek: Armada II. Starting in 2002, Mad Doc was the principal developer of the Empire Earth series, developing two games and two expansions.
Almost 2 million men and women who served in Iraq or Afghanistan are flooding homeward, profoundly affected by war. Their experiences have been vivid. Dazzling in the ups, terrifying and depressing in the downs. The burning devotion of the small-unit brotherhood, the adrenaline rush of danger, the nagging fear and loneliness, the pride of service.
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