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The in-game mechanic to transition the Forgotten Realms from 4th Edition to 5th Edition was called the Second Sundering; this undid the effects of the Spellplague which restored much of the world to its pre-Spellplague state. [15] [16] [17] Mystra is listed as the goddess of magic for the Forgotten Realms setting in the Player's Handbook (2014).
Azuth's symbol is a left hand pointing upward, outlined in fire. [53] Bane - Lawful evil god of tyranny. Bane's symbol is a black right hand, thumb and fingers together. [53] Beshaba – Chaotic evil [53] goddess of misfortune. [54] Beshaba's symbol is a pair of black antlers. [53] Bhaal – Neutral evil god of murder.
Bane and Elminster battled, and both were caught up in the spell that Elminster had called upon to dispose of the avatar. Elminster was originally thought to have been destroyed, but when he later reappeared it became apparent that he had merely been transported to another plane of existence for a time.
Meehan opined that the wide range of detailed information included in the sourcebook, from player options to adventures, made her "feel that Explorer's Guide to Wildemount is the most worthwhile Dungeons & Dragons 5E sourcebook Wizards of the Coast has released since the original Player's Handbook".
His symbol is a disk with a curved line representing the horizon, and an upturned crescent above that. He is the brother of Celestian , and is said to make his home on Oerth . Fharlanghn was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in Dragon #68 (December 1982). [ 8 ]
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Whether or not this made any difference is unknown, but the devils will deal (slightly) more honestly with followers of Bane than worshippers of other Gods, and Bane's followers are more likely than others to summon and employ devils. Asmodeus has few allies amongst the other Gods, and is on especially bad terms with Moradin and Avandra. He has ...
Jason Louv, for Boing Boing, wrote that "Princes of the Apocalypse is built as a sandbox adventure. This is a massive improvement over the Tyranny of Dragons campaign, which suffered from heavy railroading (the bane of all tabletop role-playing) and single-outcome adventures."