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A failure on the Shuttle could leave flight controllers little time for talking, putting pressure on them to respond quickly to potential failures. The Space Shuttle flight controllers generally had limited capability to send commands to the shuttle for system reconfigurations.
The first public version was released digitally on Squad's Kerbal Space Program storefront on 24 June 2011, and joined Steam's early access program on 20 March 2013. [1] The game was released out of beta on 27 April 2015. Kerbal Space Program has support for user-created mods that add
The Space Shuttle was a partially reusable low Earth orbital spacecraft system operated by NASA (the National Aeronautics and Space Administration). Its official program name was Space Transportation System (STS), taken from a 1969 plan for a system of reusable spacecraft of which it was the only item funded for development. [ 1 ]
For Space Shuttle missions, in the firing room at the Launch Control Center, the NASA Test Director (NTD) performed this check via a voice communications link with other NASA personnel. The NTD was the leader of the shuttle test team responsible for directing and integrating all flight crew, orbiter, external tank/solid rocket booster and ...
The Orbital Maneuvering System (OMS) is a system of hypergolic liquid-propellant rocket engines used on the Space Shuttle and the Orion spacecraft.Designed and manufactured in the United States by Aerojet, [1] the system allowed the orbiter to perform various orbital maneuvers according to requirements of each mission profile: orbital injection after main engine cutoff, orbital corrections ...
The Lockheed C-5 Galaxy was considered for the shuttle-carrier role by NASA but rejected in favor of the 747. This was due to the 747's low-wing design in comparison to the C-5's high-wing design, and also because the U.S. Air Force would have retained ownership of the C-5, while NASA could own the 747s outright.
Space flight occurs beyond the Earth's atmosphere, and space flight simulators feature the ability to roll, pitch, and yaw. Space flight simulators use flight dynamics in a free environment; this free environment lets the spacecraft move within the three-dimensional coordinate system or the x, y, and z (applicate) axis.
The following examples show natural language CSTOL commands and the lower-level spacecraft commands they are translated into, for a particular spacecraft. [5] The first two examples show two different CSTOL commands that are translated into the same spacecraft command, indicating that this spacecraft command takes different values as an argument.