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As the distance between near and far clip planes increases, and in particular the near plane is selected near the eye, the greater the likelihood exists that z-fighting between primitives will occur. With large virtual environments inevitably there is an inherent conflict between the need to resolve visibility in the distance and in the ...
2D/3D toon Animation, Lighting, Modeling, Node based Material Creation / Texturing / 3D Texture Painting/ UV Mapping, Rendering (Internal, External, 3D Anaglyph and VR), 3D Rigging and Animation, Sculpting, Visual 3D Effects, Basic Post-Production Video Editing, Motion Tracking, Python Scripting, Fluid Simulation, Particles, Physics, Compositing
The 3D ACIS Modeler (ACIS) is a geometric modeling kernel developed by Spatial Corporation (formerly Spatial Technology), part of Dassault Systèmes.ACIS is used by many software developers in industries such as computer-aided design (CAD), computer-aided manufacturing (CAM), computer-aided engineering (CAE), architecture, engineering and construction (AEC), coordinate-measuring machine (CMM ...
SolidWorks (stylized as SOLIDWORKS) is a brand within Dassault Systèmes that develops and markets software for solid modeling computer-aided design (CAD), computer-aided engineering (CAE), 3D CAD design, collaboration, analysis, and product data management. [2] The company introduced one of the first 3D CAD applications designed to run on a ...
Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by shading distant objects differently. [1]Because many of the shapes in graphical environments are relatively simple, and complex shadows are difficult to render, many graphics engines employ a "fog" gradient so objects further from the camera are progressively more obscured by haze and by aerial ...
Following is a list of notable 3D modeling software, computer programs used for developing a mathematical representation of any Three Dimensional surface of objects, also called 3D modeling. Title License
Parallax mapping is essentially a method by which rough or uneven surfaces on a 2D texture can be "pulled out" to take on the appearance of a 3D surface. Technically, this is implemented by displacing the texture coordinates at a point on the rendered polygon by a function of the view angle in tangent space (the angle relative to the surface ...
Offset curves are important, for example, in numerically controlled machining, where they describe, for example, the shape of the cut made by a round cutting tool of a two-axis machine. The shape of the cut is offset from the trajectory of the cutter by a constant distance in the direction normal to the cutter trajectory at every point. [6]