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[1] [2] All functions use floating-point numbers in one manner or another. Different C standards provide different, albeit backwards-compatible, sets of functions. Most of these functions are also available in the C++ standard library, though in different headers (the C headers are included as well, but only as a deprecated compatibility feature).
Saturation arithmetic is a version of arithmetic in which all operations, such as addition and multiplication, are limited to a fixed range between a minimum and maximum value. If the result of an operation is greater than the maximum, it is set ("clamped") to the maximum; if it is below the minimum, it is clamped to the minimum. The name comes ...
k 1 = c · (a + b) k 2 = a · (d − c) k 3 = b · (c + d) Real part = k 1 − k 3 Imaginary part = k 1 + k 2. This algorithm uses only three multiplications, rather than four, and five additions or subtractions rather than two. If a multiply is more expensive than three adds or subtracts, as when calculating by hand, then there is a gain in speed.
Booth's multiplication algorithm is a multiplication algorithm that multiplies two signed binary numbers in two's complement notation. The algorithm was invented by Andrew Donald Booth in 1950 while doing research on crystallography at Birkbeck College in Bloomsbury, London. [1] Booth's algorithm is of interest in the study of computer ...
GNU Multiple Precision Arithmetic Library (GMP) is a free library for arbitrary-precision arithmetic, operating on signed integers, rational numbers, and floating-point numbers. [3] There are no practical limits to the precision except the ones implied by the available memory (operands may be of up to 2 32 −1 bits on 32-bit machines and 2 37 ...
Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.
Here is some C code which will add and multiply numbers in the characteristic 2 finite field of order 2 8, used for example by Rijndael algorithm or Reed–Solomon, using the Russian peasant multiplication algorithm:
Multiplication of two such field elements consists of multiplication of the corresponding polynomials, followed by a reduction with respect to some irreducible polynomial which is taken from the construction of the field. If the polynomials are encoded as binary numbers, carry-less multiplication can be used to perform the first step of this ...