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Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
This category describes games that have been classified as falling into the Metroidvania genre of gameplay, a specific type of action-adventure game (as well as platform game, generally) that features a large interconnected game world that progressively becomes more accessible as the player collects power-ups.
Hollow Knight Silksong key art. Metroidvania might be a silly name for a genre, but it’s certainly one of the more interesting video game genres.
Metroidvania games are a subgenre of platformer, named after its two first well-known franchises, Metroid and Castlevania. They feature large interconnected world maps the player can explore, but access to parts of the world is limited by doors or other obstacles that can only be opened after the player has acquired special tools, weapons or ...
Players explore a steampunk city in a post-apocalyptic world. Gestalt: Steam and Cinder is a Metroidvania game, a subgenre of platform games that emphasize exploration. As the bounty hunter Aletheia, they explore under the city and attempt to learn more about both its history and a mechanical threat.
Supraland is primarily developed by Supra Games founder David Münnich, who wanted to create an adventure video game based primarily on the Metroidvania subgenre, which is primarily characterized by guided non-linearity as well as utility-gated exploration and progression mechanics. Supraland is played from a first-person perspective, which ...
Convergence is a Metroidvania video game, a subgenre of platform games that encourage exploration through a side scrolling world. Players can use Ekko's inventions for several purposes: reversing time to prevent Ekko from missing a jump or taking damage in combat; remotely flip switches; slow down time to make it safer to get past dangerous ...
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