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Sato estimated the budget of the first installment at $3–5 million and Silent Hill 2's at $7–10 million. [115] He said that the development team intended to make Silent Hill a masterpiece rather than a traditional sales-oriented game, opting for an engaging story that would persist over time—similar to successful literature. [112]
Silent Hill: Homecoming is a 2008 survival horror game developed by Double Helix Games and published by Konami Digital Entertainment. [5] The sixth installment in the Silent Hill series, Homecoming follows the journey of Alex Shepherd, a soldier returning from war, to his hometown of Shepherd's Glen, where he finds the town in disarray, and his younger brother missing.
Silent Hill 2 [b] is a 2001 survival horror game developed by Team Silent, a group in Konami Computer Entertainment Tokyo, and published by Konami.The game was released from September to November, originally for the PlayStation 2.
Silent Hill [b] is a 1999 survival horror game developed by Team Silent, a group within Konami Computer Entertainment Tokyo, and published by Konami. As the first installment in the Silent Hill video game series, the game was released exclusively for the PlayStation. Silent Hill uses a third-person view with real-time rendering of 3D ...
Silent Hill 4: The Room [b] is a 2004 survival horror game developed by Team Silent, a group in Konami Computer Entertainment Tokyo, and published by Konami.The fourth installment in the Silent Hill series, the game was released in Japan in June and in North America and Europe in September.
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Heather in the beginning stage of the game, next to a monster. Silent Hill 3 is a survival horror video game in which the player takes control of Heather, a teenager who awakens from a nightmare in a shopping mall and tries to return home to her father, while navigating environments that oscillate between reality and the Otherworld, a bloodier, supernatural version of it. [1]