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  2. Friday Night Funkin' - Wikipedia

    en.wikipedia.org/wiki/Friday_Night_Funkin'

    The game's main playable character, Boyfriend. Friday Night Funkin' is a rhythm game in which the player controls a character called Boyfriend, who must defeat a series of opponents to continue dating his significant other, Girlfriend. The player must pass multiple levels, referred to as "Weeks" in-game, containing three songs each. Each week ...

  3. osu! - Wikipedia

    en.wikipedia.org/wiki/Osu!

    Osu! [a] (stylized as osu!) is a free-to-play rhythm game originally created and self-published by Australian developer Dean Herbert. It was released for Microsoft Windows on 16 September 2007, with later ports to macOS, Linux, Android and iOS.

  4. Melatonin (video game) - Wikipedia

    en.wikipedia.org/wiki/Melatonin_(video_game)

    Melatonin is a rhythm game that takes place in a dream world of an unnamed male protagonist with 20 levels. Unlike a traditional rhythm game, it lacks overlays, relying instead on visual and auditory cues. The minigames, which are similar to Rhythm Heaven, are played against Lo-fi music.

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  6. PaRappa the Rapper - Wikipedia

    en.wikipedia.org/wiki/PaRappa_the_Rapper

    PaRappa the Rapper [b] is a rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation.It was originally released in Japan in 1996 and worldwide in 1997.

  7. Guitar Hero (video game) - Wikipedia

    en.wikipedia.org/wiki/Guitar_Hero_(video_game)

    Guitar Hero is a 2005 rhythm game developed by Harmonix and published by RedOctane for the PlayStation 2.It is the first installment in the Guitar Hero series. Guitar Hero was released in November 2005 in North America, April 2006 in Europe and June 2006 in Australia.

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  9. Kingdom Hearts: Melody of Memory - Wikipedia

    en.wikipedia.org/wiki/Kingdom_Hearts:_Melody_of...

    The game mechanics were adjusted to mesh what would be expected from a Kingdom Hearts game (smooth attack motions) to that of a rhythm game (exact attacks after a button press) with Suzui saying, "We took a style that is utilized a lot in Japanese animation where you deliberately adjust the keyframes so the animation gets the 'exact hit.'" [17 ...

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