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The New York Times felt it was " a very nice program" from an adult's perspective. [6] EdWeek praised Alaskan Trek for stimulating critical thinking. [7] The Palm Beach Post felt the games best features allowed young players to create their own nature animations on the screen and assemble electronic notebooks. [8]
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The term lateral thinking was coined by Edward De Bono to denote a creative problem-solving style that involves looking at the given situation from unexpected angles, and is typically necessary to the solution of situation puzzles. The term "lateral-thinking puzzle" was popularised by Paul Sloane in his 1992 book Lateral Thinking Puzzlers. [1]
The mathematical strategy game Nim, and other traditional thinking games such as Hangman and Bulls and Cows (commercialized as Mastermind), were popular targets for computer implementation. Universal Entertainment 's Space Panic , released in arcades in 1980, is a precursor to puzzle-platform games such as Lode Runner (1983), Door Door (1983 ...
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MindTrap is a series of lateral thinking puzzle games played by two individuals or teams. Invented in Canada, it is the main product of MindTrap Games, Inc., who license the game for manufacture by various companies including Outset Media, Blue Opal, the Great American Puzzle Factory, Pressman Toy Corporation, Spears Games and Winning Moves.
Players perform distinct functions, but they come to realize that they also depend on one another. While the game was designed to teach systems thinking, it has served diverse learning objectives across many industries and cultures. Each session includes 1.5 hours of game play followed by approximately 1.5 to 2 hours of debrief and discussion.
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