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This is a list of games created by Maxis.Maxis is an American video game developer that was founded in 1987 and became a division of Electronic Arts (EA) in 1997. Maxis' second software title was the seminal SimCity, a city simulation and planning game.
MySims Social – A game intended to launch on Facebook with The Sims Social and SimCity Social, it never was completed. The Urbz 2 – A game intended to surpass The Urbz: Sims in the City, and turn it into a spinoff sub series to The Sims, but the project went through Development Hell after the original game failed to sell to expectations. It ...
The core game, The Sims 2 University, The Sims 2 Nightlife, The Sims 2 Open for Business, The Sims 2 Pets, The Sims 2 Seasons, The Sims 2 Bon Voyage, The Sims 2 Family Fun Stuff, The Sims 2 Glamour Life Stuff, and The Sims 2 Happy Holiday Stuff (The Sims 2 FreeTime and The Sims 2 Apartment Life along with the remaining stuff packs have not been ...
The Sims 2: Open for Business revamps The Sims 2 's employment system, introducing self-employment alongside the structured career tracks of the base game. Sims are able to run businesses out of their homes or on community lots they own; there is no limit to how many businesses a sim can run, nor are they limited to only one of running a business or working on a career track. [11]
The Sims 2: Apartment Life is a broad-scope expansion pack. In its official guide, the lawyer and game strategy guide writer Greg Kramer introduced the expansion as focused on communities, positing that the title was chosen because apartments are "a microcosm of what it means to be part of a community" rather than because of any particular focus on apartments themselves. [10]
The handheld versions of The Sims 2 were the final games in the Sims series to be developed by Amaze Entertainment following The Sims Bustin' Out and The Urbz: Sims in the City. The game, written by Darby McDevitt, was noted for its dark plot and absurdist humor, and received mixed reviews from critics upon release.
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The soundtrack for The Sims 2 was jointly created by composers Ian Stocker of Ian Stocker Sound Design and Kyle Johnson of Moontech Studios, who collaborated online to compose music for the GBA and Nintendo DS versions. [7] The Sims 2 was released in North America on October 25, 2005, [8] [9] and in Europe on November 4. [10]