enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Richard Gray (game designer) - Wikipedia

    en.wikipedia.org/wiki/Richard_Gray_(game_designer)

    Richard Gray (also known as Levelord) is a video game designer who is best known for designing levels for 3D video games. [1] His most famous works are perhaps the levels for Duke Nukem 3D and SiN. During development of the expansion for Duke Nukem 3D, he quit his position at 3D Realms to co-found the company that became Ritual Entertainment.

  3. Duke Nukem 3D - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem_3D

    Duke Nukem 3D is a first-person shooter video game developed by 3D Realms.It is a sequel to the platform games Duke Nukem and Duke Nukem II, published by 3D Realms.. Duke Nukem 3D features the adventures of the titular Duke Nukem, voiced by Jon St. John, who fights against an alien invasion on Earth.

  4. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    In level 30 of Doom II, "Icon of Sin", the boss is supposed to be a giant demon head with a fragment missing from its forehead. When first viewing the demon, a distorted and demonic message is played, which is actually John Romero saying "To win the game, you must kill me, John Romero!", reversed and distorted to sound like a demonic chant.

  5. Duke Nukem - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem

    One of the first projects to be announced after the success of Duke Nukem 3D was a return to Duke Nukem ' s 2D side-scrolling, platforming format for a game named Duke Nukem 4Ever. The project was directed by Keith Schuler, main designer and programmer for the games Paganitzu and Realms of Chaos, and a level designer for the Plutonium PAK.

  6. 3D Realms - Wikipedia

    en.wikipedia.org/wiki/3D_Realms

    Duke Nukem 3D (1996) was released under this name to great success. 3D Realms largely ceased its publishing and development operations afterwards to focus on two extensively delayed games: Prey (2006), which was under development until being taken over by another studio in 2001, and Duke Nukem Forever (2011), which remained under development ...

  7. Category:Duke Nukem - Wikipedia

    en.wikipedia.org/wiki/Category:Duke_Nukem

    Development of Duke Nukem Forever; Duke Caribbean: Life's a Beach; Duke it out in D.C. Duke Nukem (video game) Duke Nukem II; Duke Nukem 3D; Duke Nukem 3D: Kill-A-Ton Collection; Duke Nukem 3D: Reloaded; Duke Nukem Advance; Duke Nukem Forever; Duke Nukem Mobile; Duke Nukem: Critical Mass; Duke Smoochem 3D; Duke: Nuclear Winter

  8. NAM (video game) - Wikipedia

    en.wikipedia.org/wiki/NAM_(video_game)

    It originated from the creation of TNT Team's 1997 total conversion mod for Duke Nukem 3D titled Platoon. It was picked up by Infogrames, who put them to work on a remake with more professional art and some custom source code modifications by Matt Saettler, product manager for Blood, which resulted in NAM. The game was released on July 31, 1998.

  9. Todd Replogle - Wikipedia

    en.wikipedia.org/wiki/Todd_Replogle

    Todd Jason Replogle (born 1969) [citation needed] is an American video game programmer best known as the co-creator of the Duke Nukem series. He wrote six 2D action games for MS-DOS released as shareware by Apogee Software between 1990 and 1993. This includes Duke Nukem and Duke Nukem II, which are multidirectional scrolling platform games.