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  2. Enshrouded Roadmap: All Upcoming Features and Updates - AOL

    www.aol.com/enshrouded-roadmap-upcoming-features...

    enshrouded-roadmap-header-1. History will remember the beginning of 2024 in the gaming industry for a few things: layoffs, the success of several JRPGs in short succession, the cross-platform ...

  3. Standard Portable Intermediate Representation - Wikipedia

    en.wikipedia.org/wiki/Standard_Portable...

    Standard Portable Intermediate Representation (SPIR) is an intermediate language for parallel computing and graphics by Khronos Group.It is used in multiple execution environments, including the Vulkan graphics API and the OpenCL compute API, to represent a shader or kernel.

  4. Enshrouded - Wikipedia

    en.wikipedia.org/wiki/Enshrouded

    Enshrouded is a survival action role-playing video game played from a third-person perspective. It supports up to 16 players at once. [1] The game's world is set in Embervale, an open world which can be freely explored by players. The overworld is where players can build their bases, gather resources, and craft new equipment and gear.

  5. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0. The API was expanded with geometry shaders in OpenGL 3.2, tessellation shaders in OpenGL 4.0 and compute shaders in OpenGL 4.3. These OpenGL APIs are found in the extensions:

  6. Cg (programming language) - Wikipedia

    en.wikipedia.org/wiki/Cg_(programming_language)

    This allows the runtime to compile the shader using the latest optimizations available for hardware that the program is currently executing on. However, this technique requires that the source code for the shader be available in plain text to the compiler, allowing the user of the program to access the source-code for the shader.

  7. ARB assembly language - Wikipedia

    en.wikipedia.org/wiki/ARB_assembly_language

    While nVidia has made proprietary extensions to ARB assembly languages that combine the fast compile speed of ARB assembly with modern OpenGL 3.x features, introduced with the GeForce 8 series, most non-nVidia OpenGL implementations do not provide the proprietary nVidia extensions to ARB assembly language [5] and do not offer any other way to ...

  8. Compute kernel - Wikipedia

    en.wikipedia.org/wiki/Compute_kernel

    In computing, a compute kernel is a routine compiled for high throughput accelerators (such as graphics processing units (GPUs), digital signal processors (DSPs) or field-programmable gate arrays (FPGAs)), separate from but used by a main program (typically running on a central processing unit).

  9. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    Drawing the scene with shadows can be done in several different ways. If programmable shaders are available, the depth map test may be performed by a fragment shader which simply draws the object in shadow or lighted depending on the result, drawing the scene in a single pass (after an initial earlier pass to generate the shadow map).