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The user, upon typing 'pointlabel' at the AutoCAD command line, would be prompted to pick a point, either by typing the X and Y coordinates, or clicking a location in the drawing. The function would then place a marker at that point, and create a one-line text object next to it, containing the X and Y coordinates of the point expressed relative ...
AutoCAD DXF – contour elevation plots in AutoCAD DXF format (by Autodesk) Cartesian coordinate system (XYZ) – simple point cloud; Coverage – closed, hybrid vector data storage strategy. Legacy ArcGIS Workstation / ArcInfo format with reduced support in ArcGIS Desktop lineup. (by ESRI)
Vectors are defined in cylindrical coordinates by (ρ, φ, z), where ρ is the length of the vector projected onto the xy-plane, φ is the angle between the projection of the vector onto the xy-plane (i.e. ρ) and the positive x-axis (0 ≤ φ < 2π), z is the regular z-coordinate. (ρ, φ, z) is given in Cartesian coordinates by:
ESRI's ArcGIS 8.3+ has the capability of rubbersheeting vector data, and ArcMap 9.2+ may also rubber-sheet raster layers.; Autodesk's AutoCAD Map 3D [1] and AutoCAD Civil 3D (which includes most of AutoCAD Map 3D's functionality) allows a user to rubbersheet vector data, and Autodesk's Raster Design (an add-in product for AutoCAD-based products) allows a user to rubbersheet raster data.
A Cartesian coordinate system in two dimensions (also called a rectangular coordinate system or an orthogonal coordinate system [8]) is defined by an ordered pair of perpendicular lines (axes), a single unit of length for both axes, and an orientation for each axis. The point where the axes meet is taken as the origin for both, thus turning ...
AutoCAD DXF (Drawing Interchange Format, or Drawing Exchange Format) is a CAD data file format developed by Autodesk [2] for enabling data interoperability between AutoCAD on different platforms. [ 3 ]
UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.
In the cylindrical coordinate system, a z-coordinate with the same meaning as in Cartesian coordinates is added to the r and θ polar coordinates giving a triple (r, θ, z). [8] Spherical coordinates take this a step further by converting the pair of cylindrical coordinates ( r , z ) to polar coordinates ( ρ , φ ) giving a triple ( ρ , θ ...
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