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In computer science, the Krauss wildcard-matching algorithm is a pattern matching algorithm. Based on the wildcard syntax in common use, e.g. in the Microsoft Windows command-line interface, the algorithm provides a non-recursive mechanism for matching patterns in software applications, based on syntax simpler than that typically offered by regular expressions.
In computer science, an algorithm for matching wildcards (also known as globbing) is useful in comparing text strings that may contain wildcard syntax. [1] Common uses of these algorithms include command-line interfaces, e.g. the Bourne shell [2] or Microsoft Windows command-line [3] or text editor or file manager, as well as the interfaces for some search engines [4] and databases. [5]
A string-searching algorithm, sometimes called string-matching algorithm, is an algorithm that searches a body of text for portions that match by pattern. A basic example of string searching is when the pattern and the searched text are arrays of elements of an alphabet ( finite set ) Σ.
In computer science, pattern matching is the act of checking a given sequence of tokens for the presence of the constituents of some pattern. In contrast to pattern recognition , the match usually has to be exact: "either it will or will not be a match."
To find a single match of a single pattern, the expected time of the algorithm is linear in the combined length of the pattern and text, although its worst-case time complexity is the product of the two lengths. To find multiple matches, the expected time is linear in the input lengths, plus the combined length of all the matches, which could ...
The bitap algorithm (also known as the shift-or, shift-and or Baeza-Yates-Gonnet algorithm) is an approximate string matching algorithm. The algorithm tells whether a given text contains a substring which is "approximately equal" to a given pattern, where approximate equality is defined in terms of Levenshtein distance – if the substring and pattern are within a given distance k of each ...
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With online algorithms the pattern can be processed before searching but the text cannot. In other words, online techniques do searching without an index. Early algorithms for online approximate matching were suggested by Wagner and Fischer [3] and by Sellers. [2] Both algorithms are based on dynamic programming but solve