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While the American Psychiatric Association (APA) does not recognize video game addiction as a disorder, in light of existing evidence, the organisation included video game addiction as a "condition requiring further study" in the DSM-5 as Internet gaming disorder. [13] Video game addiction is a broader concept than internet gaming addiction ...
The 2013 fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) and the International Classification of Diseases (ICD-11) do not include diagnoses for problematic internet use and problematic social media use; the ICD-11 includes a diagnosis for gaming disorder (commonly known as video game addiction), whereas the ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 14 December 2024. The following is a list of mental disorders as defined at any point by the Diagnostic and Statistical Manual of Mental Disorders (DSM) or the International Classification of Diseases (ICD). A mental disorder, also known as a mental illness, mental health condition, or psychiatric ...
Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.
Game addiction problems can induce repetitive strain injuries, skin disorders or other health issues. Other problems include video game-provoked seizures in patients with epilepsy. [1] In rare and extreme cases, deaths have resulted from excessive video game playing (see Deaths due to video game addiction). [2]
Gaming addiction: a hypothetical behavioral addiction characterized by excessive or compulsive use of computer games or video games, which interferes with a person's everyday life. [11] Video game addiction may present itself as compulsive gaming, social isolation , mood swings , diminished imagination , and hyper-focus on in-game achievements ...
Further, Tejeiro-Salguero [4] suggested that the pattern of problems associated with high PVP scores can be best referred to as abuse, since it is quite similar to the DSM-IV-TR [5] criteria for substance abuse: a maladaptive pattern (of use) leading to clinically significant impairment or distress as manifested by a failure to fulfill major ...
However, not all providers rely on the DSM-5 as a guide, since the ICD's mental disorder diagnoses are used around the world, [2] and scientific studies often measure changes in symptom scale scores rather than changes in DSM-5 criteria to determine the real-world effects of mental health interventions. [3] [4] [5] [6]