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Top Esports, previously known as Topsports Gaming, is a Chinese esports organization. Its League of Legends team competes in the League of Legends Pro League (LPL), the top-level league for the game in China. [1] [2] It was founded on 21 December 2017 by athletic apparel company Topsports. [3] [4]
Teams marked in bold and italics would join the League of Legends Championship of The Americas (LTA) when it began in 2025. 100 Thieves (Spring 2018 – Summer 2024) Apex Gaming (Summer 2016) [b] Cloud9 (Summer 2013 – Summer 2024) Clutch Gaming (Spring 2018 – Spring 2020 [1]) Team Coast (Summer 2013 – Summer 2015) [c]
The 2024 League of Legends World Championship Final was a League of Legends (LoL) esports series between Bilibili Gaming and T1 on 2 November 2024 at The O2 Arena in London, United Kingdom, marking the fourteenth final of a LoL World Championship and the final championship series to take place under the current two-split competitive calendar (with the exception of the LEC) before the new split ...
League of Legends Challengers Korea 2nd (semi-professional) South Korea: Seoul 2015 2020 10 LCK Promotion LCK Challengers League Oceanic Pro League (OPL) 1st (professional) Oceania: Sydney 2015 2020 8 Worlds 1P: League of Legends Circuit Oceania: League of Legends Master Series: 1st (professional) Taiwan/Hong Kong/Macau: Taipei: 2015 2019 8 ...
The 2025 League of Legends World Championship is an upcoming esports tournament for the multiplayer online battle arena video game League of Legends, set to be held in China. It is the fifteenth iteration of the League of Legends World Championship , an annual international tournament organised by the game's developer, Riot Games .
Edward Gaming [a] (EDG) is a professional esports organization based in Shanghai, China.. EDG's League of Legends team, officially called EDG Hycan, [1] competes in the League of Legends Pro League (LPL) and plays home games at the Shanghai Electric Industrial Park.
Along with the new model, the league rebranded to simply the League of Legends Championship Series, aligning with the EU LCS's change to League of Legends European Championship, creating unique identities for major regions. The franchise era of the LCS has witnessed several team sales and rebranding efforts.
League of Legends is one of the largest esports with various annual tournaments taking place worldwide. [1] In terms of esports professional gaming as of June 2016, League of Legends has had $29,203,916 USD in prize money, 4,083 Players, and 1,718 tournaments, compared to Dota 2's US$64,397,286 of prize money, 1,495 players, and 613 tournaments.