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The entertainment industry (informally known as show business or show biz) is part of the tertiary sector of the economy and includes many sub-industries devoted to entertainment. However, the term is often used in the mass media to describe the mass media companies that control the distribution and manufacture of mass media entertainment.
This is an accepted version of this page This is the latest accepted revision, reviewed on 15 November 2024. Activity that holds attention or gives pleasure "General entertainment" redirects here. For the television channel format, see Generalist channel. For other uses, see Entertainment (disambiguation). Banqueters playing Kottabos and girl playing the aulos, Greece (c. 420 BCE). Banqueting ...
Times Square in New York City, the hub of the Broadway theater district, [1] "the Center of the Entertainment Universe", [2] and one of the world's busiest pedestrian intersections [3] [4] Show business, sometimes shortened to show biz or showbiz (since c. 1945), [5] is a vernacular term for all aspects of the entertainment industry. [5]
Many entertainment production companies brand their entertainment projects. An entertainment project can either become a "one time hit" or an ongoing "entertainment franchise" that can be continued, remade, rebooted, or expanded into other sister industries; such as the video game industry (see Star Wars, Star Trek). Entertainment projects can ...
Pages in category "Entertainment industry" The following 14 pages are in this category, out of 14 total. This list may not reflect recent changes. ...
The United States has the largest video games presence in the world in terms of total industry employees. [25] In 2017, the U.S. game industry as a whole was worth US$18.4 billion and consisted of roughly 2457 companies that had a rough total of 220,000 people employed.
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Digital entertainment is inextricably connected with digital marketing. [6] [7] [8] People who follow influencers on social media for entertainment will receive a fair share of advertising at the same time. Digital merchandise is distributed with every computer game and popup ads or similar are ubiquitous in the online (gaming) world.