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  2. Resource Area for Teaching - Wikipedia

    en.wikipedia.org/wiki/Resource_Area_for_Teaching

    The Education Department is responsible for developing classroom activities that make use of the available materials. This group consists of professional educators who: Schedule and staff workshops, Create Idea Sheets posted on the RAFT web site, and; Design classroom kits (assembled by volunteers) for state-standard aligned activities.

  3. Toybank - Wikipedia

    en.wikipedia.org/wiki/Toybank

    Along with this, Teacher Training Workshops and Buddy programs were held via online meeting platforms to incorporate Play2Learn Kits into academic lessons and understanding of virtual learning plans. More than 50000 children were benefited with the help of 500+ volunteers, 73 partners and 5 Covid collaborators.

  4. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  5. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  6. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    The use of multimedia and technology tools helps enhance the atmosphere of the classroom, thus enhancing the active learning experience. In this way, each student actively engages in the learning process. Teachers can use movies, videos, games, and other fun activities to enhance the effectiveness of the active learning process.

  7. Play (activity) - Wikipedia

    en.wikipedia.org/wiki/Play_(activity)

    Play is a range of intrinsically motivated activities done for recreation. [1] Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds.

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  9. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    Flipped classroom teaching at Clintondale High School in Michigan, United States. A flipped classroom is an instructional strategy and a type of blended learning.It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. [1]