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  2. Audio analyzer - Wikipedia

    en.wikipedia.org/wiki/Audio_Analyzer

    An audio analyzer is a test and measurement instrument used to objectively quantify the audio performance of electronic and electro-acoustical devices. Audio quality metrics cover a wide variety of parameters, including level, gain, noise, harmonic and intermodulation distortion, frequency response, relative phase of signals, interchannel crosstalk, and more.

  3. Loudspeaker measurement - Wikipedia

    en.wikipedia.org/wiki/Loudspeaker_measurement

    Electrostatic speakers can have lower harmonic distortion but suffer higher intermodulation distortion. 3% distortion residue corresponds to 1 or 2% total harmonic distortion. Professional monitors may maintain modest distortion up to around 110 dB SPL at 1 m, but almost all domestic speaker systems distort badly above 100 dB SPL.

  4. Audio system measurements - Wikipedia

    en.wikipedia.org/wiki/Audio_system_measurements

    A system may have low distortion for a steady-state signal, but not on sudden transients. In amplifiers, this problem can be traced to power supplies in some instances, to insufficient high-frequency performance or to excessive negative feedback. Related measurements are slew rate and rise time. Distortion in transient response can be hard to ...

  5. Dynamic range - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range

    Dynamic range in analog audio is the difference between low-level thermal noise in the electronic circuitry and high-level signal saturation resulting in increased distortion and, if pushed higher, clipping. [23] Multiple noise processes determine the noise floor of a system.

  6. Adaptive differential pulse-code modulation - Wikipedia

    en.wikipedia.org/wiki/Adaptive_differential...

    The Windows Sound System supported ADPCM in WAV files. [6] As of 31 October 2024, FFmpeg include 50 built-in ADPCM decoders and 16 encoders, some catering to niche purposes. For instance, "ADPCM Westwood Studios IMA" (adpcm_ima_ws) encodes and decodes the audio of the old Command & Conquer video games. [7] [8]

  7. Bitcrusher - Wikipedia

    en.wikipedia.org/wiki/Bitcrusher

    Early digital audio gear and video games used 8-bit integer samples or less. Roland's classic TR-909 drum machine used 6-bit integer samples. The number of bits used in each sample directly affects the signal-to-noise ratio and dynamic range of the digital signal, specifically by determining the amplitude of a kind of noise called quantization ...

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    mail.aol.com

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  9. Audio bit depth - Wikipedia

    en.wikipedia.org/wiki/Audio_bit_depth

    24-bit and 32-bit audio does not require dithering, as the noise level of the digital converter is always louder than the required level of any dither that might be applied. 24-bit audio could theoretically encode 144 dB of dynamic range, and 32-bit audio can achieve 192 dB, but this is almost impossible to achieve in the real world, as even ...