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Run for the Money is a two-player business simulation game developed by Tom Snyder Productions and published by Scarborough Systems in 1984 for Apple II, Atari 8-bit computers, Commodore 64, IBM PC, and Macintosh. The players have crash-landed their spaceships on an alien planet and compete to buy resources and convert them to goods to sell to ...
Game Developer Setting Platform Notes 1963: Intopia: Modern: Various: 1964: The Sumerian Game: Mabel Addis: Historical: Mainframe: Text-based economic simulation game based on the ancient Sumerian city-state of Lagash. [1] 1973: Lemonade Stand: MECC: Modern: Mainframe, APPII: Created in 1973, ported to Apple II in 1979 1980: Windfall: The Oil ...
Ghostbusters by Activision, 1984.. By 1985, games were estimated to make up 60 to 70% of Commodore 64 software. [7] Due in part to its advanced sound and graphic hardware, and to the quality and quantity of games written for it, the C64 became better known as a gaming and home entertainment platform than as a serious business computer.
Lode Runner's Rescue is a 1985 action game developed by Joshua Scholar for the Commodore 64 and Atari 8-bit computers as a follow-up to Doug Smiths's Lode Runner. [3] Lode Runner was published by Broderbund, but the sequel was published under the Synapse Software name, a company acquired by Broderbund in 1984.
Bugaboo at the bottom of the screen with the dragon approaching from the left (ZX Spectrum). The game begins with an animation depicting Bugaboo, a small, yellow creature with two extremely long legs, jumping around on a colourful planet before accidentally falling through a crack in the planet's surface and falling to the bottom of a cavern.
[10] The game was positively reviewed in a retrospective article in Retro Gamer magazine. It was praised for being "wonderfully atmospheric" due to the technical achievement of the fractally created environment. It was also considered to be the most ambitious and original release of the 3 Lucasfilm games which used fractal routines.
4th & Inches is an American football sports game by Accolade. It was released for the Commodore 64 in 1987 and ported to Apple IIGS, MS-DOS, Amiga, and Mac OS by Sculptured Software in 1988. [1] It was designed by Accolade co-founder, Bob Whitehead. [1] [2] An expansion pack, Team Construction Disk, was released in 1988.
Versions for the Commodore 128 (bundled together as Commodore 64/128, though it included a discrete version for the 128 with 80-column support), Atari ST, and Atari 8-bit computers were released in 1986 and versions for the Amiga and Mac were released in 1987. [2] The game was successful enough to spawn sequels which are collectively known as ...